Introduction About Spine

2D design and create animation is one of the strengths of Kayac Hanoi. And Spine is one of the best software support for our work. This is a specialized software for creating 2D animation for games.
Spine is aimed at efficient and streamlined workflow. The benefit of using Spine is that animations in Spine are made by attaching images to the bones and then moving the bones. And this has many advantages over traditional frame by frame animation.
Low capacity: Traditional animation requires drawing pictures for each frame of movement. Spine only save informations about bone data, which is very small, allow packing games with low capacity but with great animations.
Art asset requirements: Animation in Spine requires a lot less art assets, which can save time and money spent on game projects. Smoothness: Spine uses interpolation, meaning the animator only needs a key at two points to interpolate the values ​​between the two points, so the animation is always smooth and can play in slow motion without jerking.
features-ffd
Spine also has outstanding features that make users feel comfortable and easy to use, such as: Dopesheet: the heart of animation. It provides a detailed view of all the timelines that make up the animation and helps the animator to create the rhythm of the movement easily and accurately. Meshes and Free-Form_Deformation (FFD): Mesh lets you specify polygons for images. And the FFD mode can only be activated when you have specified a mesh for the image. So what is the FFD mode? Free-Form Deformation (FFD) allows you to move mesh vertices freely to change the shape of the images. FFD can make the mesh coil, stretch, compress, bend, which we can not do if the mesh is in rectangular form.
features-ffd

features-skinning
With this technique we can adjust the animation so that it feels 2.5D rather than the normal 2D, thereby creating a sense of space and depth for character movement. Weights (also known as skinning) allow one vertex in the mesh to be attached to different bones. As the bones move, these vertices will move along and the mesh will automatically be reshaped. And posing for bent image characters is a lot easier through the placement of the bones. Export Format: Spine will export its own file format is JSON and Binary. Spine can also export GIFs, PNGs, or a sequence of JPEG and AVI quick times.
This is one of the software that has helped us to be successful in work and it is really useful with these features.